Pocket Digger
On your mission to explore a burried temple and dig as deep as you can, you find mystical artifacts.
Equipping these artifacts grants you powerful bonuses and thrilling active skills!
Equipping these artifacts grants you powerful bonuses and thrilling active skills!
Project Facts
Pocket Digger is a 3D idle clicker game for android and iOS. Tap the blocks to dig deeper and deeper and discover ancient artifacts which help you to get more powerful.
Most of the time I was the leading programmer. I planned and structured the code and implemented the mechanics and features. For a period of 3 months I had a programming intern helping me expanding the project. I also created and drafted game design concepts. Heavily during the first few weeks of the projects, but also during the concrete project phase.
Most of the time I was the leading programmer. I planned and structured the code and implemented the mechanics and features. For a period of 3 months I had a programming intern helping me expanding the project. I also created and drafted game design concepts. Heavily during the first few weeks of the projects, but also during the concrete project phase.
I developed this game with a team of 4 for the company vividchain AG.
Working period: September 2019 – April 2020
Used software: Unity3D
My fields of responsibility: Prototyping/ Conceptual Design, Code Architecture & Programming, Technical Art, Implementation in Unity
My Tasks
Prototyping/ Conceptual Design, Code Architecture & Programming, Technical Art, Implementation in Unity
We were a relatively small team, so I had to work on very different areas. I consolidated my knowledge of code architecture and implemented mechanics into an already established system. Additionaly I worked again with analytics and ad plugins like ironSource, GameAnalytics and Facebook. Especially creating concepts for usefull analytics events was very interesting.
I improved a lot in UI implementation. At the end of the project my workflow was well-established and really fast. I learned a lot more about dynamic UI and the seperate UI components. I also helped with particle systems and feedback effects.
In Addition I helped the game designer with creating concepts. I prepared concepts for mechanics and features and improved already established systems.
I improved a lot in UI implementation. At the end of the project my workflow was well-established and really fast. I learned a lot more about dynamic UI and the seperate UI components. I also helped with particle systems and feedback effects.
In Addition I helped the game designer with creating concepts. I prepared concepts for mechanics and features and improved already established systems.
One of the most helpful aspects of game development I learned was the project management. We used the Scrum system. The combination of Scrum and the website "Monday.com" worked very well for me. The planing helped me a lot on focusing on my tasks while at the same time thinking about the whole project and where we want to head. I think I improved my efficiency a lot during this project.